![]() ![]() In the Modes window on the left of the screen, type "Pavlov" into the Search Classes field.ġ0. Press the Save button and close the window.ĩ. NOTE: Do not rename or delete the Definition file.Ĩ. For shack, make sure CUSTOM is selected so it is created as a custom map. Under Compatibility you can set the gamemodes your map will support. You can set a Thumbnail for the map by importing a 512x512 PNG Image file. Open the "Definition" file inside the map folder and enter a Label (Map Name) and reference the Map file you just saved. Create a new Map asset by saving the Untitled template map anywhere inside the map folder.ħ. NOTE: ALL Assets need to be inside the map folder (UGCXXXXX or SVR_YYYY_ZZZZ) otherwise those assets will not be included in the map and won't work ingame later on. This will also create a new and unique SVR_ folder inside the *ProjectNameHere*\Content\CustomMaps folder. On the setup tab, the map file name follows convention _. This will create a new and unique UGCXXXXX folder inside the *ProjectNameHere*\Content\CustomMaps folder. Press the "Create New" button once and wait for it to finish. In the Pavlov Workshop window - there are differences based on Pavlov PC and Pavlov Shack maps. In the UE4 Editor, the first thing you have to do is to go to "Window" and select "Pavlov Workshop".ĥ. ![]() Wait for the Editor to load (The first time you open UE4, expect it to hang at 45% for about an hour.)Ĥ. Highly recommend following Junt's tutorial - as he goes into a variety of useful areas: ģ. When you launch into UE4 editor, it should ask you if you are making a Shack Mod, answer yes. Do not open steam, or logout / put it in offline mode. Completely close and reopen your Epic Games Launcher and open the Pavlov project from the Libraries tab. Steam should be open and logged into an Account that owns Pavlov. Are you creating a Pavlov PC map or Pavlov Shack (quest) map? Extract the "Pavlov.uproject" file, "Config" folder, and "Plugins" folder from the downloaded "PavlovVR-ModKit-master.zip" to your Unreal Project folder (Example: C:\My Documents\Unreal Projects\*ProjectNameHere*\*ExtractedFiles*)Ģ. Select the green "Code" drop down button and then select "Download ZIP".ġ. You can download ModKit fromt the the PavlovVR ModKit Github Page.Ģ. If you need further instructions on how to create an Unreal Engine Account and installing the engine please visit the official Unreal Engine Documentation "Installing UE4" website Download the PavlovVR ModKit (Workshop Tools)ġ. Wait for it to finish and proceed with the next step. The engine will now download and install. Specify the installation path and continue.ĥ. In the Libraries window press the "+ Add Engine Version" and select UE4.21.x and press on the yellow "Install" Button. Pavlov currently only works with UE4.21.x)Ĥ. (DO NOT press "Install Engine" as this will install the latest Engine build. Go to the "Unreal Engine" Tab and select "Library" on the left. Once you have downloaded and installed the launcher you need to login with the Account you just created.ģ. Register an Unreal Engine Account and download the Unreal Engine Launcher at Ģ. ![]()
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